Creative industries against COVID
By Rose Gottschalk (TheLorian)
Society doesn’t know about their reliance on the creative arts.
In most people’s worlds, the arts are just hobbies that don’t get you anywhere in life; they’re for fun. They have a business-oriented mind and think that a job contributes to the economy or furthers society in life. People see it applied often when kids are discouraged from taking an art class in favor of a math class, or when art funding is taken away from schools so they’re in the classroom more.
A statement that sometimes resurfaces on social media is that artists need to get a “real job.” This opinion often undermines the talent and work that goes into projects, whether it’s a painting, a video, a documentary, or any other expression of self. It isn’t valued as much, and people dismiss the time and work dedicated to their art.
The thing is, this creativity is all around us. People go through their days listening to music, looking at the art on the walls, glancing at the television screen, maybe even reading a book.
Coronavirus has helped bring to light the importance of the arts during a time when people are at home all day. There were all kinds of changes happening to society. People had to stay home with their families, many out of school and out of work. Book sales skyrocketed, people were buying and renting more movies, and video game systems were selling out in many stores.
Spending on video games reached its highest point since 2010 in the United States (Gartenberg). Sales were higher this year than last year. In April, box office sales were down 46.2% compared to last year (Clark). Musicians are losing out on money since they’re unable to tour. These numbers only begin to reflect that there have been highs and lows in each individual industry, continually shifting as America continues to fight the virus.
Even as people have been returning to work, these impacts can still be seen as movie theaters begin to reopen, filming can resume, and factories are busy producing again. Throughout this semester, I will be writing about some of these effects on the industries. Whether it’s the introduction of a new movie through a streaming service or the delay of a video game, coronavirus impacting income and production dates in these creative fields, some that could potentially leave a lasting impact on how that world works.